hcl/hclwrite/node.go

297 lines
6.0 KiB
Go

package hclwrite
import (
"fmt"
"github.com/google/go-cmp/cmp"
)
// node represents a node in the AST.
type node struct {
content nodeContent
list *nodes
before, after *node
}
func newNode(c nodeContent) *node {
return &node{
content: c,
}
}
func (n *node) Equal(other *node) bool {
return cmp.Equal(n.content, other.content)
}
func (n *node) BuildTokens(to Tokens) Tokens {
return n.content.BuildTokens(to)
}
// Detach removes the receiver from the list it currently belongs to. If the
// node is not currently in a list, this is a no-op.
func (n *node) Detach() {
if n.list == nil {
return
}
if n.before != nil {
n.before.after = n.after
}
if n.after != nil {
n.after.before = n.before
}
if n.list.first == n {
n.list.first = n.after
}
if n.list.last == n {
n.list.last = n.before
}
n.list = nil
n.before = nil
n.after = nil
}
// ReplaceWith removes the receiver from the list it currently belongs to and
// inserts a new node with the given content in its place. If the node is not
// currently in a list, this function will panic.
//
// The return value is the newly-constructed node, containing the given content.
// After this function returns, the reciever is no longer attached to a list.
func (n *node) ReplaceWith(c nodeContent) *node {
if n.list == nil {
panic("can't replace node that is not in a list")
}
before := n.before
after := n.after
list := n.list
n.before, n.after, n.list = nil, nil, nil
nn := newNode(c)
nn.before = before
nn.after = after
nn.list = list
if before != nil {
before.after = nn
}
if after != nil {
after.before = nn
}
return nn
}
func (n *node) assertUnattached() {
if n.list != nil {
panic(fmt.Sprintf("attempt to attach already-attached node %#v", n))
}
}
// nodeContent is the interface type implemented by all AST content types.
type nodeContent interface {
walkChildNodes(w internalWalkFunc)
BuildTokens(to Tokens) Tokens
}
// nodes is a list of nodes.
type nodes struct {
first, last *node
}
func (ns *nodes) BuildTokens(to Tokens) Tokens {
for n := ns.first; n != nil; n = n.after {
to = n.BuildTokens(to)
}
return to
}
func (ns *nodes) Clear() {
ns.first = nil
ns.last = nil
}
func (ns *nodes) Append(c nodeContent) *node {
n := &node{
content: c,
}
ns.AppendNode(n)
n.list = ns
return n
}
func (ns *nodes) AppendNode(n *node) {
if ns.last != nil {
n.before = ns.last
ns.last.after = n
}
n.list = ns
ns.last = n
if ns.first == nil {
ns.first = n
}
}
// Insert inserts a nodeContent at a given position.
// This is just a wrapper for InsertNode. See InsertNode for details.
func (ns *nodes) Insert(pos *node, c nodeContent) *node {
n := &node{
content: c,
}
ns.InsertNode(pos, n)
n.list = ns
return n
}
// InsertNode inserts a node at a given position.
// The first argument is a node reference before which to insert.
// To insert it to an empty list, set position to nil.
func (ns *nodes) InsertNode(pos *node, n *node) {
if pos == nil {
// inserts n to empty list.
ns.first = n
ns.last = n
} else {
// inserts n before pos.
pos.before.after = n
n.before = pos.before
pos.before = n
n.after = pos
}
n.list = ns
}
func (ns *nodes) AppendUnstructuredTokens(tokens Tokens) *node {
if len(tokens) == 0 {
return nil
}
n := newNode(tokens)
ns.AppendNode(n)
n.list = ns
return n
}
// FindNodeWithContent searches the nodes for a node whose content equals
// the given content. If it finds one then it returns it. Otherwise it returns
// nil.
func (ns *nodes) FindNodeWithContent(content nodeContent) *node {
for n := ns.first; n != nil; n = n.after {
if n.content == content {
return n
}
}
return nil
}
// nodeSet is an unordered set of nodes. It is used to describe a set of nodes
// that all belong to the same list that have some role or characteristic
// in common.
type nodeSet map[*node]struct{}
func newNodeSet() nodeSet {
return make(nodeSet)
}
func (ns nodeSet) Has(n *node) bool {
if ns == nil {
return false
}
_, exists := ns[n]
return exists
}
func (ns nodeSet) Add(n *node) {
ns[n] = struct{}{}
}
func (ns nodeSet) Remove(n *node) {
delete(ns, n)
}
func (ns nodeSet) Clear() {
for n := range ns {
delete(ns, n)
}
}
func (ns nodeSet) List() []*node {
if len(ns) == 0 {
return nil
}
ret := make([]*node, 0, len(ns))
// Determine which list we are working with. We assume here that all of
// the nodes belong to the same list, since that is part of the contract
// for nodeSet.
var list *nodes
for n := range ns {
list = n.list
break
}
// We recover the order by iterating over the whole list. This is not
// the most efficient way to do it, but our node lists should always be
// small so not worth making things more complex.
for n := list.first; n != nil; n = n.after {
if ns.Has(n) {
ret = append(ret, n)
}
}
return ret
}
// FindNodeWithContent searches the nodes for a node whose content equals
// the given content. If it finds one then it returns it. Otherwise it returns
// nil.
func (ns nodeSet) FindNodeWithContent(content nodeContent) *node {
for n := range ns {
if n.content == content {
return n
}
}
return nil
}
type internalWalkFunc func(*node)
// inTree can be embedded into a content struct that has child nodes to get
// a standard implementation of the NodeContent interface and a record of
// a potential parent node.
type inTree struct {
parent *node
children *nodes
}
func newInTree() inTree {
return inTree{
children: &nodes{},
}
}
func (it *inTree) assertUnattached() {
if it.parent != nil {
panic(fmt.Sprintf("node is already attached to %T", it.parent.content))
}
}
func (it *inTree) walkChildNodes(w internalWalkFunc) {
for n := it.children.first; n != nil; n = n.after {
w(n)
}
}
func (it *inTree) BuildTokens(to Tokens) Tokens {
for n := it.children.first; n != nil; n = n.after {
to = n.BuildTokens(to)
}
return to
}
// leafNode can be embedded into a content struct to give it a do-nothing
// implementation of walkChildNodes
type leafNode struct {
}
func (n *leafNode) walkChildNodes(w internalWalkFunc) {
}