hcl/hclwrite/ast_body.go
Martin Atkins 04d1413613 hclwrite: Split Attribute and Block into their own source files
These will grow to have significant logic of their own, so hiding them at
the end of the Body file makes things harder to read.
2018-11-03 09:21:43 -07:00

79 lines
2.1 KiB
Go

package hclwrite
import (
"github.com/hashicorp/hcl2/hcl"
"github.com/zclconf/go-cty/cty"
)
type Body struct {
inTree
items nodeSet
}
func (b *Body) appendItem(c nodeContent) *node {
nn := b.children.Append(c)
b.items.Add(nn)
return nn
}
func (b *Body) appendItemNode(nn *node) *node {
nn.assertUnattached()
b.children.AppendNode(nn)
b.items.Add(nn)
return nn
}
func (b *Body) AppendUnstructuredTokens(ts Tokens) {
b.inTree.children.Append(ts)
}
// GetAttribute returns the attribute from the body that has the given name,
// or returns nil if there is currently no matching attribute.
func (b *Body) GetAttribute(name string) *Attribute {
for n := range b.items {
if attr, isAttr := n.content.(*Attribute); isAttr {
nameObj := attr.name.content.(*identifier)
if nameObj.hasName(name) {
// We've found it!
return attr
}
}
}
return nil
}
// SetAttributeValue either replaces the expression of an existing attribute
// of the given name or adds a new attribute definition to the end of the block.
//
// The value is given as a cty.Value, and must therefore be a literal. To set
// a variable reference or other traversal, use SetAttributeTraversal.
//
// The return value is the attribute that was either modified in-place or
// created.
func (b *Body) SetAttributeValue(name string, val cty.Value) *Attribute {
attr := b.GetAttribute(name)
expr := NewExpressionLiteral(val)
if attr != nil {
attr.expr = attr.expr.ReplaceWith(expr)
} else {
attr := newAttribute()
attr.init(name, expr)
b.appendItem(attr)
}
return attr
}
// SetAttributeTraversal either replaces the expression of an existing attribute
// of the given name or adds a new attribute definition to the end of the block.
//
// The new expression is given as a hcl.Traversal, which must be an absolute
// traversal. To set a literal value, use SetAttributeValue.
//
// The return value is the attribute that was either modified in-place or
// created.
func (b *Body) SetAttributeTraversal(name string, traversal hcl.Traversal) *Attribute {
panic("Body.SetAttributeTraversal not yet implemented")
}