06985781df
We currently have functions for constructing new expressions from either constant values or from traversals, but some surgical updates require producing a more complex expression. In the long run perhaps we'll have some mechanism for constructing valid expressions via a high-level AST-like API, similar to what we already have for structural constructs, but as a simpler first step here we add a mechanism to just write raw tokens directly into an expression, with the caller being responsible for making sure those tokens represent valid HCL expression syntax. Since this new API treats the given tokens as unstructured, the resulting expression can't fully support the whole of the expression API, but it's good enough for writing in complex expressions without disturbing existing content elsewhere in the input file.
240 lines
6.2 KiB
Go
240 lines
6.2 KiB
Go
package hclwrite
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import (
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"reflect"
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"github.com/hashicorp/hcl/v2"
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"github.com/hashicorp/hcl/v2/hclsyntax"
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"github.com/zclconf/go-cty/cty"
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)
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type Body struct {
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inTree
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items nodeSet
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}
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func newBody() *Body {
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return &Body{
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inTree: newInTree(),
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items: newNodeSet(),
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}
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}
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func (b *Body) appendItem(c nodeContent) *node {
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nn := b.children.Append(c)
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b.items.Add(nn)
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return nn
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}
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func (b *Body) appendItemNode(nn *node) *node {
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nn.assertUnattached()
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b.children.AppendNode(nn)
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b.items.Add(nn)
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return nn
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}
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// Clear removes all of the items from the body, making it empty.
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func (b *Body) Clear() {
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b.children.Clear()
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}
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func (b *Body) AppendUnstructuredTokens(ts Tokens) {
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b.inTree.children.Append(ts)
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}
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// Attributes returns a new map of all of the attributes in the body, with
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// the attribute names as the keys.
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func (b *Body) Attributes() map[string]*Attribute {
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ret := make(map[string]*Attribute)
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for n := range b.items {
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if attr, isAttr := n.content.(*Attribute); isAttr {
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nameObj := attr.name.content.(*identifier)
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name := string(nameObj.token.Bytes)
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ret[name] = attr
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}
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}
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return ret
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}
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// Blocks returns a new slice of all the blocks in the body.
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func (b *Body) Blocks() []*Block {
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ret := make([]*Block, 0, len(b.items))
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for _, n := range b.items.List() {
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if block, isBlock := n.content.(*Block); isBlock {
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ret = append(ret, block)
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}
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}
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return ret
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}
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// GetAttribute returns the attribute from the body that has the given name,
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// or returns nil if there is currently no matching attribute.
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func (b *Body) GetAttribute(name string) *Attribute {
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for n := range b.items {
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if attr, isAttr := n.content.(*Attribute); isAttr {
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nameObj := attr.name.content.(*identifier)
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if nameObj.hasName(name) {
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// We've found it!
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return attr
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}
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}
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}
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return nil
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}
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// getAttributeNode is like GetAttribute but it returns the node containing
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// the selected attribute (if one is found) rather than the attribute itself.
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func (b *Body) getAttributeNode(name string) *node {
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for n := range b.items {
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if attr, isAttr := n.content.(*Attribute); isAttr {
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nameObj := attr.name.content.(*identifier)
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if nameObj.hasName(name) {
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// We've found it!
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return n
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}
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}
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}
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return nil
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}
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// FirstMatchingBlock returns a first matching block from the body that has the
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// given name and labels or returns nil if there is currently no matching
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// block.
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func (b *Body) FirstMatchingBlock(typeName string, labels []string) *Block {
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for _, block := range b.Blocks() {
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if typeName == block.Type() {
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labelNames := block.Labels()
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if len(labels) == 0 && len(labelNames) == 0 {
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return block
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}
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if reflect.DeepEqual(labels, labelNames) {
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return block
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}
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}
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}
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return nil
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}
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// RemoveBlock removes the given block from the body, if it's in that body.
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// If it isn't present, this is a no-op.
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//
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// Returns true if it removed something, or false otherwise.
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func (b *Body) RemoveBlock(block *Block) bool {
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for n := range b.items {
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if n.content == block {
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n.Detach()
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b.items.Remove(n)
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return true
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}
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}
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return false
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}
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// SetAttributeRaw either replaces the expression of an existing attribute
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// of the given name or adds a new attribute definition to the end of the block,
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// using the given tokens verbatim as the expression.
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//
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// The same caveats apply to this function as for NewExpressionRaw on which
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// it is based. If possible, prefer to use SetAttributeValue or
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// SetAttributeTraversal.
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func (b *Body) SetAttributeRaw(name string, tokens Tokens) *Attribute {
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attr := b.GetAttribute(name)
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expr := NewExpressionRaw(tokens)
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if attr != nil {
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attr.expr = attr.expr.ReplaceWith(expr)
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} else {
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attr := newAttribute()
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attr.init(name, expr)
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b.appendItem(attr)
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}
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return attr
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}
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// SetAttributeValue either replaces the expression of an existing attribute
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// of the given name or adds a new attribute definition to the end of the block.
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//
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// The value is given as a cty.Value, and must therefore be a literal. To set
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// a variable reference or other traversal, use SetAttributeTraversal.
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//
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// The return value is the attribute that was either modified in-place or
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// created.
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func (b *Body) SetAttributeValue(name string, val cty.Value) *Attribute {
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attr := b.GetAttribute(name)
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expr := NewExpressionLiteral(val)
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if attr != nil {
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attr.expr = attr.expr.ReplaceWith(expr)
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} else {
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attr := newAttribute()
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attr.init(name, expr)
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b.appendItem(attr)
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}
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return attr
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}
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// SetAttributeTraversal either replaces the expression of an existing attribute
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// of the given name or adds a new attribute definition to the end of the body.
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//
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// The new expression is given as a hcl.Traversal, which must be an absolute
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// traversal. To set a literal value, use SetAttributeValue.
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//
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// The return value is the attribute that was either modified in-place or
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// created.
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func (b *Body) SetAttributeTraversal(name string, traversal hcl.Traversal) *Attribute {
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attr := b.GetAttribute(name)
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expr := NewExpressionAbsTraversal(traversal)
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if attr != nil {
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attr.expr = attr.expr.ReplaceWith(expr)
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} else {
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attr := newAttribute()
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attr.init(name, expr)
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b.appendItem(attr)
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}
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return attr
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}
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// RemoveAttribute removes the attribute with the given name from the body.
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//
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// The return value is the attribute that was removed, or nil if there was
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// no such attribute (in which case the call was a no-op).
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func (b *Body) RemoveAttribute(name string) *Attribute {
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node := b.getAttributeNode(name)
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if node == nil {
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return nil
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}
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node.Detach()
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b.items.Remove(node)
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return node.content.(*Attribute)
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}
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// AppendBlock appends an existing block (which must not be already attached
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// to a body) to the end of the receiving body.
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func (b *Body) AppendBlock(block *Block) *Block {
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b.appendItem(block)
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return block
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}
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// AppendNewBlock appends a new nested block to the end of the receiving body
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// with the given type name and labels.
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func (b *Body) AppendNewBlock(typeName string, labels []string) *Block {
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block := newBlock()
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block.init(typeName, labels)
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b.appendItem(block)
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return block
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}
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// AppendNewline appends a newline token to th end of the receiving body,
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// which generally serves as a separator between different sets of body
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// contents.
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func (b *Body) AppendNewline() {
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b.AppendUnstructuredTokens(Tokens{
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{
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Type: hclsyntax.TokenNewline,
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Bytes: []byte{'\n'},
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},
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})
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}
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