7d8f0ff870
All of the other subdivisions of a block were already nodes, but we'd represented the labels as an undifferentiated set of nodes belonging directly to the block's child node list. Now that we support replacing the labels in the public API, that's a good excuse to refactor this slightly to make the labels their own node. As well as being consistent with everything else in Block, this also makes it easier to implement the Block.SetLabels operation because we can just change the children of the labels node, rather than having to carefully identify and extract the individual child nodes of the block that happen to represent labels. Internally this models the labels in a similar sort of way as the content of a body, although we've kept the public API directly on the Block type here because that's a more straightforward model for the use-cases we currently know and matches better with the API of hcl.Block. This is just an internal change for consistency. I also added a few tests for having comments interspersed with labels while I was here, because that helped to better exercise the new parseBlockLabels function.
297 lines
6.0 KiB
Go
297 lines
6.0 KiB
Go
package hclwrite
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import (
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"fmt"
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"github.com/google/go-cmp/cmp"
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)
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// node represents a node in the AST.
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type node struct {
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content nodeContent
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list *nodes
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before, after *node
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}
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func newNode(c nodeContent) *node {
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return &node{
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content: c,
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}
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}
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func (n *node) Equal(other *node) bool {
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return cmp.Equal(n.content, other.content)
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}
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func (n *node) BuildTokens(to Tokens) Tokens {
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return n.content.BuildTokens(to)
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}
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// Detach removes the receiver from the list it currently belongs to. If the
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// node is not currently in a list, this is a no-op.
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func (n *node) Detach() {
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if n.list == nil {
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return
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}
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if n.before != nil {
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n.before.after = n.after
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}
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if n.after != nil {
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n.after.before = n.before
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}
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if n.list.first == n {
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n.list.first = n.after
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}
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if n.list.last == n {
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n.list.last = n.before
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}
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n.list = nil
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n.before = nil
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n.after = nil
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}
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// ReplaceWith removes the receiver from the list it currently belongs to and
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// inserts a new node with the given content in its place. If the node is not
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// currently in a list, this function will panic.
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//
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// The return value is the newly-constructed node, containing the given content.
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// After this function returns, the reciever is no longer attached to a list.
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func (n *node) ReplaceWith(c nodeContent) *node {
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if n.list == nil {
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panic("can't replace node that is not in a list")
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}
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before := n.before
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after := n.after
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list := n.list
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n.before, n.after, n.list = nil, nil, nil
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nn := newNode(c)
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nn.before = before
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nn.after = after
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nn.list = list
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if before != nil {
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before.after = nn
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}
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if after != nil {
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after.before = nn
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}
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return nn
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}
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func (n *node) assertUnattached() {
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if n.list != nil {
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panic(fmt.Sprintf("attempt to attach already-attached node %#v", n))
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}
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}
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// nodeContent is the interface type implemented by all AST content types.
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type nodeContent interface {
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walkChildNodes(w internalWalkFunc)
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BuildTokens(to Tokens) Tokens
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}
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// nodes is a list of nodes.
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type nodes struct {
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first, last *node
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}
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func (ns *nodes) BuildTokens(to Tokens) Tokens {
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for n := ns.first; n != nil; n = n.after {
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to = n.BuildTokens(to)
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}
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return to
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}
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func (ns *nodes) Clear() {
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ns.first = nil
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ns.last = nil
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}
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func (ns *nodes) Append(c nodeContent) *node {
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n := &node{
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content: c,
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}
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ns.AppendNode(n)
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n.list = ns
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return n
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}
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func (ns *nodes) AppendNode(n *node) {
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if ns.last != nil {
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n.before = ns.last
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ns.last.after = n
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}
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n.list = ns
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ns.last = n
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if ns.first == nil {
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ns.first = n
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}
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}
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// Insert inserts a nodeContent at a given position.
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// This is just a wrapper for InsertNode. See InsertNode for details.
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func (ns *nodes) Insert(pos *node, c nodeContent) *node {
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n := &node{
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content: c,
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}
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ns.InsertNode(pos, n)
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n.list = ns
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return n
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}
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// InsertNode inserts a node at a given position.
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// The first argument is a node reference before which to insert.
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// To insert it to an empty list, set position to nil.
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func (ns *nodes) InsertNode(pos *node, n *node) {
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if pos == nil {
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// inserts n to empty list.
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ns.first = n
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ns.last = n
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} else {
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// inserts n before pos.
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pos.before.after = n
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n.before = pos.before
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pos.before = n
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n.after = pos
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}
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n.list = ns
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}
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func (ns *nodes) AppendUnstructuredTokens(tokens Tokens) *node {
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if len(tokens) == 0 {
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return nil
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}
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n := newNode(tokens)
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ns.AppendNode(n)
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n.list = ns
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return n
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}
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// FindNodeWithContent searches the nodes for a node whose content equals
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// the given content. If it finds one then it returns it. Otherwise it returns
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// nil.
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func (ns *nodes) FindNodeWithContent(content nodeContent) *node {
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for n := ns.first; n != nil; n = n.after {
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if n.content == content {
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return n
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}
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}
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return nil
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}
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// nodeSet is an unordered set of nodes. It is used to describe a set of nodes
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// that all belong to the same list that have some role or characteristic
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// in common.
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type nodeSet map[*node]struct{}
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func newNodeSet() nodeSet {
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return make(nodeSet)
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}
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func (ns nodeSet) Has(n *node) bool {
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if ns == nil {
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return false
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}
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_, exists := ns[n]
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return exists
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}
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func (ns nodeSet) Add(n *node) {
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ns[n] = struct{}{}
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}
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func (ns nodeSet) Remove(n *node) {
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delete(ns, n)
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}
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func (ns nodeSet) Clear() {
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for n := range ns {
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delete(ns, n)
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}
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}
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func (ns nodeSet) List() []*node {
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if len(ns) == 0 {
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return nil
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}
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ret := make([]*node, 0, len(ns))
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// Determine which list we are working with. We assume here that all of
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// the nodes belong to the same list, since that is part of the contract
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// for nodeSet.
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var list *nodes
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for n := range ns {
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list = n.list
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break
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}
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// We recover the order by iterating over the whole list. This is not
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// the most efficient way to do it, but our node lists should always be
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// small so not worth making things more complex.
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for n := list.first; n != nil; n = n.after {
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if ns.Has(n) {
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ret = append(ret, n)
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}
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}
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return ret
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}
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// FindNodeWithContent searches the nodes for a node whose content equals
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// the given content. If it finds one then it returns it. Otherwise it returns
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// nil.
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func (ns nodeSet) FindNodeWithContent(content nodeContent) *node {
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for n := range ns {
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if n.content == content {
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return n
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}
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}
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return nil
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}
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type internalWalkFunc func(*node)
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// inTree can be embedded into a content struct that has child nodes to get
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// a standard implementation of the NodeContent interface and a record of
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// a potential parent node.
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type inTree struct {
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parent *node
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children *nodes
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}
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func newInTree() inTree {
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return inTree{
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children: &nodes{},
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}
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}
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func (it *inTree) assertUnattached() {
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if it.parent != nil {
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panic(fmt.Sprintf("node is already attached to %T", it.parent.content))
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}
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}
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func (it *inTree) walkChildNodes(w internalWalkFunc) {
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for n := it.children.first; n != nil; n = n.after {
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w(n)
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}
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}
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func (it *inTree) BuildTokens(to Tokens) Tokens {
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for n := it.children.first; n != nil; n = n.after {
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to = n.BuildTokens(to)
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}
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return to
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}
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// leafNode can be embedded into a content struct to give it a do-nothing
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// implementation of walkChildNodes
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type leafNode struct {
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}
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func (n *leafNode) walkChildNodes(w internalWalkFunc) {
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}
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