77c0b55a59
The original prototype of hclwrite tried to track both the tokens and the AST as two parallel data structures. This quickly exploded in complexity, leading to lots of messy code to manage keeping those two structures in sync. This new approach melds the two structures together, creating first a physical token tree (made of "node" objects, and hidden from the caller) and then attaching the AST nodes to that token tree as additional sidecar data. The result is much easier to work with, leading to less code in the parser and considerably less complex data structures in the parser's tests. This commit is enough to reach feature parity with the previous prototype, but it remains a prototype. With a more usable foundation, we'll evolve this into a more complete implementation in subsequent commits.
201 lines
3.8 KiB
Go
201 lines
3.8 KiB
Go
package hclwrite
|
|
|
|
import (
|
|
"fmt"
|
|
|
|
"github.com/google/go-cmp/cmp"
|
|
)
|
|
|
|
// node represents a node in the AST.
|
|
type node struct {
|
|
content nodeContent
|
|
|
|
list *nodes
|
|
before, after *node
|
|
}
|
|
|
|
func newNode(c nodeContent) *node {
|
|
return &node{
|
|
content: c,
|
|
}
|
|
}
|
|
|
|
func (n *node) Equal(other *node) bool {
|
|
return cmp.Equal(n.content, other.content)
|
|
}
|
|
|
|
func (n *node) BuildTokens(to Tokens) Tokens {
|
|
return n.content.BuildTokens(to)
|
|
}
|
|
|
|
// Detach removes the receiver from the list it currently belongs to. If the
|
|
// node is not currently in a list, this is a no-op.
|
|
func (n *node) Detach() {
|
|
if n.list == nil {
|
|
return
|
|
}
|
|
if n.before != nil {
|
|
n.before.after = n.after
|
|
}
|
|
if n.after != nil {
|
|
n.after.before = n.before
|
|
}
|
|
if n.list.first == n {
|
|
n.list.first = n.after
|
|
}
|
|
if n.list.last == n {
|
|
n.list.last = n.before
|
|
}
|
|
n.list = nil
|
|
n.before = nil
|
|
n.after = nil
|
|
}
|
|
|
|
func (n *node) assertUnattached() {
|
|
if n.list != nil {
|
|
panic(fmt.Sprintf("attempt to attach already-attached node %#v", n))
|
|
}
|
|
}
|
|
|
|
// nodeContent is the interface type implemented by all AST content types.
|
|
type nodeContent interface {
|
|
walkChildNodes(w internalWalkFunc)
|
|
BuildTokens(to Tokens) Tokens
|
|
}
|
|
|
|
// nodes is a list of nodes.
|
|
type nodes struct {
|
|
first, last *node
|
|
}
|
|
|
|
func (ns *nodes) BuildTokens(to Tokens) Tokens {
|
|
for n := ns.first; n != nil; n = n.after {
|
|
to = n.BuildTokens(to)
|
|
}
|
|
return to
|
|
}
|
|
|
|
func (ns *nodes) Append(c nodeContent) *node {
|
|
n := &node{
|
|
content: c,
|
|
}
|
|
ns.AppendNode(n)
|
|
return n
|
|
}
|
|
|
|
func (ns *nodes) AppendNode(n *node) {
|
|
if ns.last != nil {
|
|
n.before = ns.last
|
|
ns.last.after = n
|
|
}
|
|
n.list = ns
|
|
ns.last = n
|
|
if ns.first == nil {
|
|
ns.first = n
|
|
}
|
|
}
|
|
|
|
func (ns *nodes) AppendUnstructuredTokens(tokens Tokens) *node {
|
|
if len(tokens) == 0 {
|
|
return nil
|
|
}
|
|
n := newNode(tokens)
|
|
ns.AppendNode(n)
|
|
return n
|
|
}
|
|
|
|
// nodeSet is an unordered set of nodes. It is used to describe a set of nodes
|
|
// that all belong to the same list that have some role or characteristic
|
|
// in common.
|
|
type nodeSet map[*node]struct{}
|
|
|
|
func newNodeSet() nodeSet {
|
|
return make(nodeSet)
|
|
}
|
|
|
|
func (ns nodeSet) Has(n *node) bool {
|
|
if ns == nil {
|
|
return false
|
|
}
|
|
_, exists := ns[n]
|
|
return exists
|
|
}
|
|
|
|
func (ns nodeSet) Add(n *node) {
|
|
ns[n] = struct{}{}
|
|
}
|
|
|
|
func (ns nodeSet) Remove(n *node) {
|
|
delete(ns, n)
|
|
}
|
|
|
|
func (ns nodeSet) List() []*node {
|
|
if len(ns) == 0 {
|
|
return nil
|
|
}
|
|
|
|
ret := make([]*node, 0, len(ns))
|
|
|
|
// Determine which list we are working with. We assume here that all of
|
|
// the nodes belong to the same list, since that is part of the contract
|
|
// for nodeSet.
|
|
var list *nodes
|
|
for n := range ns {
|
|
list = n.list
|
|
break
|
|
}
|
|
|
|
// We recover the order by iterating over the whole list. This is not
|
|
// the most efficient way to do it, but our node lists should always be
|
|
// small so not worth making things more complex.
|
|
for n := list.first; n != nil; n = n.after {
|
|
if ns.Has(n) {
|
|
ret = append(ret, n)
|
|
}
|
|
}
|
|
return ret
|
|
}
|
|
|
|
type internalWalkFunc func(*node)
|
|
|
|
// inTree can be embedded into a content struct that has child nodes to get
|
|
// a standard implementation of the NodeContent interface and a record of
|
|
// a potential parent node.
|
|
type inTree struct {
|
|
parent *node
|
|
children *nodes
|
|
}
|
|
|
|
func newInTree() inTree {
|
|
return inTree{
|
|
children: &nodes{},
|
|
}
|
|
}
|
|
|
|
func (it *inTree) assertUnattached() {
|
|
if it.parent != nil {
|
|
panic(fmt.Sprintf("node is already attached to %T", it.parent.content))
|
|
}
|
|
}
|
|
|
|
func (it *inTree) walkChildNodes(w internalWalkFunc) {
|
|
for n := it.children.first; n != nil; n = n.after {
|
|
w(n)
|
|
}
|
|
}
|
|
|
|
func (it *inTree) BuildTokens(to Tokens) Tokens {
|
|
for n := it.children.first; n != nil; n = n.after {
|
|
to = n.BuildTokens(to)
|
|
}
|
|
return to
|
|
}
|
|
|
|
// leafNode can be embedded into a content struct to give it a do-nothing
|
|
// implementation of walkChildNodes
|
|
type leafNode struct {
|
|
}
|
|
|
|
func (n *leafNode) walkChildNodes(w internalWalkFunc) {
|
|
}
|